When you first start Inscryption, you find yourself locked in a cabin, playing a card game against a shadowy figure with ill intentions. The game can be confusing at first, but you’ll soon find there’s more to it than just its deck-building roguelike gameplay. You can stand up and walk around the cabin, using your first-person perspective to seek out clues, solve puzzles, and work to find a way to escape your fate.
Early in your time in the cabin, you’ll find a chest with several drawers set against a wall. Getting into them is tricky, though–they’re locked using puzzles governed by the same rules as the card game. The sliding tiles each represent cards, and you need to arrange them to create a certain outcome. We’ll give a quick explanation of how the slide puzzles work below, so you can solve them yourself if you like. If you’d rather have the solutions, though, we’ve got those too.
You might also want to check our Inscryption tips for beginners, which can help you find your way through the cabin and unravel the mysteries at the heart of the game.
How To Find The Slide Puzzle Drawers
Working your way through the cabin is actually a chain of puzzles, with the solutions for each one leading to the beginning of the next. The slide puzzle drawers are hidden in a chest near the safe, and you’ll need to open that in order to get the key that gets you into the chest. That puzzle is fairly easy to solve, but if you need a hand, check out our quick rundown on how to open the safe.
Inside the safe is the key that unlocks the chest, where you’ll find four drawers, each with a puzzle on the front. The puzzles get more complex as you go, and if you’re stuck, you might want to consult the rule book next to your seat at the table to help you find the right path.
How The Slide Puzzles Work
Each of the slide puzzles is a representation of the card game you’ve been playing at the table. The metal squares each represent a card, and you can slide them up and down to move them from your side of the table to your opponent’s. The idea here is that you’re trying to create a situation with the available cards where, following the rules of the game, you score five points in one round. To see how many points your card configuration is scoring, you can hit the bell button on the left side of the puzzle.
The trick to the slide puzzle is configuring the cards according to their rules and sigils. Since you can’t see how the rules will shake out like you normally do in the card game, you have to use your imagination, anticipating how sigils interact with each other. For instance, if you have a card with the Flying sigil on one side of the board, it’ll score points on the other even if there’s a card blocking it. If the blocking card has the Mighty Leap sigil, however, the Flying card will get blocked and the points won’t go through. To solve that problem, you’ll need to move the cards back and forth on the slides.
Most of the time, the trick to these puzzles is to either move blockers out of the way or find ways to destroy them so that other cards can score their points. Remember that when cards do their damage, it’s assessed from left to right–so if a card on the left side of the board has a sigil like Bifurcation, which causes its attack to go one lane to the side, you can use it to kill a blocker in front of the card on its right. With the blocker theoretically dead, the card to the right will then be clear to score its points. You can brute-force your way through these puzzles because there are only so many solutions, but it’s quicker if you learn and pay attention to the rules, and that knowledge will serve you more as you try to advance through the card game.
Slide Puzzle Hints And Solutions
Puzzle 1: The Easy One
The first puzzle just sets the stage for you Come from Sports betting site VPbet . Align the cards so that they’re all on your side with no blockers and the combination should score an easy five points. That’ll earn you the Skink card.
Puzzle 2: Dealing With Skinks
In the second puzzle, you’ll see a bunch of the card you just earned, the Skink. The sigil on the Skink card is called Loose Tail: when the Skink is damaged, it moves to the right to get out of the way of the attack and leaves a Tail card behind in its place, which functions as a blocker. So in this puzzle, if you’ve got cards that are damaging Skink cards, they’re creating additional blockers. You won’t see those cards in the puzzle, but you’ll have to imagine they’re there.
Solution